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Animats 4 days ago

Yes. If you're stuck with that limitation, you pack up related textures into a big texture atlas. When you enter a new area, the player sees "Loading..." while the next batch of content is loaded. That was the state of the art 15 years ago. It's kind of dated now.

lpghatguy 3 days ago | parent [-]

You might be getting “sampled textures in a single call” with “total textures loaded” mixed up. Sampled texture limits affect complexity of your shader and have nothing to do with loading content from elsewhere.