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jarsin 4 days ago

I moved to Unreal after using unity for a long time. It wasn't only because of the price change, though in hindsight I see that was just another in a long list of decisions that screamed "run".

Unity went off in so many different directions and ended up back at square one imo. Everything just feels like they are chasing Unreal with 20 different teams all with their own quarks.

The direction unreal is going with everything built in from animation tools to texturing is the way to go. Its so nice not having to stress about decisions on what renderer to use, what package to use, and even what programming paradigm to use.