▲ | doctorpangloss 4 days ago | ||||||||||||||||||||||||||||||||||
The issue is, it's likely that a company with $2 BILLION spent on product development and a very deep relationship with Apple, like Unity, will have success using WebGPU the way it is intended, and nobody else will. So then, in conclusion, WebGPU is designed for Unity, not you and me. Unity is designed for you and me. Are you getting it? | |||||||||||||||||||||||||||||||||||
▲ | jms55 4 days ago | parent | next [-] | ||||||||||||||||||||||||||||||||||
> The issue is, it's likely that a company with $2 BILLION spent on product development and a very deep relationship with Apple, like Unity, will have success using WebGPU the way it is intended, and nobody else will. Not really. Bevy https://bevyengine.org uses WebGPU exclusively, and we have unfortunately little funding - definitely not $2 billion. A lot of the stuff proposed in the article (bindless, 64-bit atomics, etc) is stuff we (and others) proposed :) If anything, WebGPU the spec could really use _more_ funding and developer time from experienced graphics developers. | |||||||||||||||||||||||||||||||||||
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▲ | dahart 4 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||
It seems like you’ve jumped to and are stuck on a conclusion that isn’t really supported, somewhat ignoring people from multiple companies in this thread who are actively using WebGPU, and it’s not clear what you want to have happen or why. Do you want WebGPU development to stop? Do you want Apple to support it? What outcome are you advocating for? Unity spends the vast majority of its money on other things, and Unity isn’t the only company that will make use of WebGPU. Saying nobody will have success with it is like saying nobody will succeed at using CUDA. We’re just talking about compute shaders. What is making you think they’re too hard to use without Apple’s help? | |||||||||||||||||||||||||||||||||||
▲ | Eiim 4 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||
You haven't substantiated why nobody else could make use of WebGPU. Are Google the only ones who can understand Beacons because they make $300B/year? GPU is hard, but it doesn't take billions to figure out. | |||||||||||||||||||||||||||||||||||
▲ | 4 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||
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▲ | raincole 4 days ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||
There are already open source projects making use of WebGPU, e.g. wgpu. |