▲ | stackghost 7 months ago | ||||||||||||||||||||||||||||||||||||||||
>To provide users a way to instantly play a game without having to download all assets at once There's a reason QuakeLive didn't catch on and it's because streaming resources to the player makes for awful UX. >What about users who don't know how to download a model and run it locally? Those users also don't know how to compile MS Word from source but they have been getting along just fine with installers. | |||||||||||||||||||||||||||||||||||||||||
▲ | dartos 7 months ago | parent [-] | ||||||||||||||||||||||||||||||||||||||||
The ability to paste a URL into a browser and have that be everything you need to do to play a game is pretty compelling for many kinds of games. That’s what made flash games so big back in the day. | |||||||||||||||||||||||||||||||||||||||||
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