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Waterluvian 4 days ago

Same. I do a ton of 2D map stuff and it’s always quite uncomfortable to do in shaders or very slow in a Canvas context.

The last time I tried with pixi.js the problem was smoothly zooming polygons with a constant width border thicker than hairline. Doing that was basically just generating new textures on every frame.

efnx 4 days ago | parent [-]

Just out of curiosity, what is uncomfortable about writing shaders, in your opinion?

skywal_l 4 days ago | parent [-]

debugging

efnx 3 days ago | parent [-]

I agree completely.