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yoav 5 days ago

It’s only been a few months but yes it’s a huge undertaking.

I’m only picking up steam though and my whole career has been taking on these kinds of huge projects so it’s just getting started.

veidr 5 days ago | parent [-]

Awesome. :) Good luck.

I think it's a really attractive package for an early-stage one-person project. Nice docs, and cute bunny.

FWIW, it also seems super-sensible to focus on Mac only for now, and get the basics working well there — a good Mac DX could provide the traction/momentum to get more contributors to help build out the obvious cross-platform promise.

klabb3 5 days ago | parent | next [-]

> it also seems super-sensible to focus on Mac only for now

I’m the first guy to agree to reduced scope, but unfortunately the reality of cross platform is that the subtle details affect the APIs, and once you add more platforms, you can realize issues too late. As a simple example, MacOS has a concept of “showing/activating the app” whereas Windows has… well individual windows. They add up, especially if you add mobile to the mix.

I think the most sensible is to keep the api surface small, and also to peek at electron, tauri etc to learn and try not making expensive mistakes.

brailsafe 5 days ago | parent | prev [-]

Ya, I kind of hate to say it, but it feels like because of Window's backwards compatibility and variation in UI styles over the years, people expect Mac apps to be comparatively pretty consistent, and consistently good. There's some wiggle room, but usually it's some niche open source app that's just too generally useful to prioritize mac