▲ | pezezin 5 days ago | |
Now that I am delving into the retro-gaming world, I find it funny that 30 years ago gamers lambasted the Sega Saturn for using dithering patterns instead of proper transparencies, only for the same technique to come back decades later. | ||
▲ | account42 5 days ago | parent [-] | |
The difference is higher pixel densities and being able to have subpixel dithering with msaa buffers. |