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pezezin 5 days ago

Now that I am delving into the retro-gaming world, I find it funny that 30 years ago gamers lambasted the Sega Saturn for using dithering patterns instead of proper transparencies, only for the same technique to come back decades later.

account42 5 days ago | parent [-]

The difference is higher pixel densities and being able to have subpixel dithering with msaa buffers.