▲ | Arelius 5 days ago | |||||||
Basically no... Analytic AA is a really hard problem for video games, and I know of no general purpose solutions. For font and 2D vector rendering it's likely, in fact afaik, some solutions, such as Slug already do. But for 3d rendering I don't know of any solutions. For an intuition, consider two triangles that intersect the same pixel. Consider if say one has 20% coverage and the other 30%, does that pixel have 50% coverage, 30% by one, 20% by one and 10% by another, or any other conceivable mix? It's very difficult to say without selecting specific points and sampling directly. | ||||||||
▲ | woctordho 5 days ago | parent [-] | |||||||
There're already games fully using SDF rendering, such as Dreams [0]. It even made a SIGGRAPH talk [1]. | ||||||||
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