▲ | Waterluvian 5 days ago | |
My feeling is if I can render at 4K I can just not do AA at all. It really looks quite fine without, at least for me. | ||
▲ | FrostKiwi 5 days ago | parent | next [-] | |
Yes, on high density displays this is very much possible. Eye based SSAA, the worse your prescription the better the quality. On my Pixel 9 Pro, the no AA circle demo is perfect on native 1440p resolution without AA. But dense foliage in 3D scenes will definitely ruin that. Motion induced shimmering is inescapable I think, without some kind of filtering. | ||
▲ | kbolino 5 days ago | parent | prev | next [-] | |
No AA on 4K/high-DPI has been almost perfect for me, but I still occasionally notice thin edges flickering and objects getting dithered when fading in or out. It's definitely better than TAA though, which just ends up smearing everything that moves. | ||
▲ | amjoshuamichael 5 days ago | parent | prev [-] | |
I tried that initially, but I found that it still wasn't quite satisfactory. My game's art style has a lot of straight edges, to be fair. |