▲ | puddingvlaai 7 days ago | |||||||||||||||||||||||||
I'm a bit conflicted with vector tiles. I haven't found a good combination of style and tile generator (schema) that provides the same level of detail as the original raster tiles provide. The article has screenshots that very much demonstrate this difference. The first screenshot has, for example, a lot of POIs (statues, shops, theaters, viewpoints), highways that are different when they are bridges, different colors for grass vs parks, different line widths for different highways, sports fields, building and neighbourhood names, arrows denoting one-way streets, building parts, stairs, trees, and a lot more. The second screenshot has none of that, aside from a single trolly station and a single street name (which is also rendered incorrectly). I've tried a lot of vector styles (all openmaptiles styles, the base protomaps styles, all mapbox styles) and generators (protomaps, openmaptiles, mapbox). None of them come close to the amount of detail as the raster OSM tiles while still being as readable. I've never found anyone as bothered with this as I am. Vector styles are cool as they zoom and pan very smoothly, and their style is fairly easily editable. But, for any map where you actually want to see map data instead of using it as a base map for your own data, vector maps fall short. Maybe it is just because of computational limits. I can imagine that displaying the same amount of detail as the OSM raster tiles would require too many resources: both on the client side and for tile generation. It would be nice if OpenStreetMap would try to mimic their raster style closer, instead of providing just another low contrast, low detail base map. I hope this release of open vector tiles will facilitate more detailed vector maps! | ||||||||||||||||||||||||||
▲ | stevage 6 days ago | parent | next [-] | |||||||||||||||||||||||||
You are basically right. But your framing might be slightly off. The primary advantage in vector tiles for whoever is providing the map is not the small benefits of greater sharpness or flexibility in styling. It's the vast decrease in compute required. Maintaining the infrastructure to generate up to date raster tiles is a pretty serious undertaking. I once spent a lot of time developing this very detailed style for planning cycle tours: https://stevebennett.me/2015/01/14/cycletour-org-a-better-ma... I've tried a few times over the years to replicate it using vector tiles. It's pretty challenging to load enough detail into the tiles without hitting the size limits, and the default Mapbox tiles don't containing anything like enough information. There are workarounds with vector tiles that raster tiles don't have though, like the ability to turn on/off different layers, while still retaining legibility (because labels can still be aware of what is underneath them). | ||||||||||||||||||||||||||
▲ | maxerickson 7 days ago | parent | prev | next [-] | |||||||||||||||||||||||||
Some of what is going on is that the software to generate continuously updated vector tiles has been the focus, rather than fleshing out a style that uses those tiles. | ||||||||||||||||||||||||||
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▲ | hiddew 6 days ago | parent | prev | next [-] | |||||||||||||||||||||||||
I built a fork of OpenrailwayMap (original at https://www.openrailwaymap.org, vector styles at https://openrailwaymap.fly.dev). The style was built to match the look of the original raster tiles closely, although I added many more interactivity features in the vector variant. Is is interesting from a style/tile design perspective that the performance tradeoffs choices become very different how and where the tiles are rendered. This is obvious, but it has effects on what is possible on the server / clients visually as well. | ||||||||||||||||||||||||||
▲ | serbuvlad 6 days ago | parent | prev | next [-] | |||||||||||||||||||||||||
I agree with you wholeheartedly. I use a mix of OpenSteetMap and Google Maps to get around. I would love to use exclusively OSM, but it simply doesn't have as many places catalogued. I can't describe how much more usable OSM maps are because of how many POIs they show. You get a very real sense of the physical place just by looking at the map. A park looks distinctly like a park. A hospital looks distinctly like a hospital. Google Maps looks a lot better from the perspective of a graphic designer, sure. But I usually have to resort to cross-referencing the shape of streets/intersection to get my bearings. With GM everywhere looks like everywhere else. | ||||||||||||||||||||||||||
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▲ | reitanuki 6 days ago | parent | prev | next [-] | |||||||||||||||||||||||||
I completely mirror your thoughts. I have spent a fair while trying to bend vector maps into being as good as openstreetmap.org's default style (which in my opinion is just Pure Bliss) and have not managed to find anything workable enough, where you can't notice the loss of detail within 2 minutes of playing with it. Which is a real pity. I'm optimistic that someone will solve it eventually. | ||||||||||||||||||||||||||
▲ | 6 days ago | parent | prev | next [-] | |||||||||||||||||||||||||
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▲ | colimbarna 6 days ago | parent | prev | next [-] | |||||||||||||||||||||||||
I agree with you, but I go one step further: I am disappointed by OSM raster tiles and especially Google's digital tiles because even they show barely enough information, if you compare them to old style printed street directories. I think they also have a tendency to avoid crowding by omitting important things in busy spaces and showing useless things in empty spaces, whereas the correct thing to do is to show the important things in the busy spaces precisely to indicate that they're busy spaces. And I think there are better things that can be done than just showing trivia if you consider the local area (e.g. a private tennis court might be better off not shown in especially if there's not a great density of mapped objects, but perhaps it's relevant at a resort). But that's a lot of work, and whereas it's easy to add extra trivia to OSM it's much harder to add extra detail to tiles. | ||||||||||||||||||||||||||
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▲ | mycall 7 days ago | parent | prev [-] | |||||||||||||||||||||||||
I've been successful with using https://maputnik.github.io/editor in the past for disabling lots of features, so I imagine it could do the opposite and enable all the layers and features you want to see on a vector map. | ||||||||||||||||||||||||||
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