▲ | Y_Y 6 days ago | |||||||||||||||||||||||||
You're right that the time delays and redshifting wouldn't add much to a toy app, but some of us are here for the physics. Honestly it's not so far-fetched (to me) that in a few years someone will have GRRMHD simulations running in real time on a portable device. Are you familiar with A Slower Speed of Light? It's a game which has some nice special-relativistic effects. | ||||||||||||||||||||||||||
▲ | lupsasca 6 days ago | parent | next [-] | |||||||||||||||||||||||||
Yes, such a great game---it's a fantastic visualization of special relativity and also fun to play! I think we're still a ways off from real time GRMHD sims, but CK Chan from UArizona had a working VR simulation (on the Oculus iirc, but now deprecated) that allowed you to explore a pre-existing GRMHD simulation in real time and in 3D. I think he might be working on a new version of this. | ||||||||||||||||||||||||||
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▲ | 20k 5 days ago | parent | prev [-] | |||||||||||||||||||||||||
I've been able to port NR to GPU's which with sufficiently powerful hardware can run simulations at about ~30fps with raytracing, to simulate binary black hole collisions. You need something around a top end consumer gpu at the moment. Phone hardware needs a while to catch up, there's an absolute minimum memory requirement of ~8gb vram, and you need a lot more bandwidth than they currently support | ||||||||||||||||||||||||||
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