▲ | int_19h 7 days ago | |
I think the point is that "memory safety", understood broadly, goes beyond that. You still have the notion of dangling pointers and such with indices, and while it doesn't allow for e.g. stack corruption, it still exposes many similar classes of bugs - for example, a "dangling" index to a deallocated object can potentially allow the code to read or write into a completely different object than it was originally pointing to. Hence, silent logic errors, potentially exploitable as well. | ||
▲ | aapoalas 7 days ago | parent [-] | |
Yeah, sure in that sense this partially turns off Rust's safety features. That being said: A big part of making the engine be safe for interleaved GC is about using ZST's with lifetimes held inside them to bind any JavaScript Values when they appear on the stack and getting back parts of those security guarantees. We can still make mistakes, especially in the garbage collector, but that is again somewhat helped by code-sharing and coding conventions enabled by Rust ie. using destructuring in GC to make sure we don't forget any part of the heap data. (Coding conventions are not a solution, they are a mitigation at most. I _can_ write the heap GC as a map from one heap data of 'old lifetime to 'new, but that leads to worse code generation than mutating a 'static lifetime heap data :( ) |