▲ | aapoalas 7 days ago | |
Torille! I have not considered Bevy, no. I sort of assumed that it wouldn't be easy to adapt to (thinking that it is more of a game engine), though it might've well been an excellent option. I _have_ thought about using Bevy as a rendering engine for some beautiful heap access animations. Imagine rows of little boxes, each row a heap vector and each box an item in it: The boxes blink as their memory is accessed. Oh what a sight it would be. | ||
▲ | Permik 7 days ago | parent [-] | |
Yeah, Bevy is super, super modular and isn't really a game engine, it's just a general ECS framework that has lots of batteries made for it so you can make a game with it, but you don't have to. It's so gd versatile so people have done cool weird stuff with it: https://www.nikl.me/blog/2024/bevy_ecs_as_data_layer_in_lept... |