▲ | 9x39 9 days ago | |||||||||||||||||||||||||||||||
Given it's only 20 pcs, I might have just opted for fully local machines with a basic disk overlay software with exceptions for where Steam and Epic live. Course, engineering a centralized solution can be fun, but locked-down PCs are just simple. Having built corporate RDP and VDI solutions I'm just biased towards keeping things simple these days and pushing admin work off myself. Going off the local PC only idea, you could script just your rebuilds of them in the off chance something goes south, along with maybe a disk image with the majority of common games loaded. This is just thinking along the lines it's friends and family, not the general public. I'd probably use gigabit Internet (or more) which makes updates you're missing fast, while Steam lets PCs on a LAN share updated files and save bandwidth. Did you consider patch panels or things like PatchBox to organize those UTP cables or allow for changes in your switching later? | ||||||||||||||||||||||||||||||||
▲ | kentonv 9 days ago | parent [-] | |||||||||||||||||||||||||||||||
Hmm, that sounds like a lot more maintenance work to me. The way I have it set up, I am essentially maintaining only one PC, in a totally normal way. I update Windows by pulling up Windows Update in the control panel, etc. Since I only have to do it for one machine this is fine -- orchestrating updating 20 machines sounds like a pain. Yeah I know there are enterprise tools for this but why bother? Once I've updated that one machine I just run one command on the server and now all the machines have cloned it. At the end of the party I run one command and all the machines are reverted. Also I can give everyone full admin access to their machine (which you sometimes need for games) and not have to worry about it, because I know it'll all be completely reverted later. | ||||||||||||||||||||||||||||||||
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