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ferguess_k 2 hours ago

I find the most interesting things are the internal tools -- like the Python script to generate the gib animation, or the other Python script to generate 2D spritesheet from Blender. OP is definitely a 10x engineer who can also do good arts. This is very rare IMO. I'm very surprised to find that OP has consistent art direction.

kridsdale1 2 hours ago | parent [-]

It seemed, as a fan of the genre in the 90s, like these Renaissance Engineers were behind every major hit. I remember some of their names, they are true artists.

I have no idea the names of nearly anyone but a CEO or lead Director in the games industry of the past 15 years.

ferguess_k 2 hours ago | parent [-]

As a side note, I checked OP's other projects, and looks like he/she was already OK with arts from earlier on:

https://staniks.github.io/articles/inferno/

https://staniks.github.io/articles/worship/