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mg794613 3 hours ago

There is nothing wrong with using AI.

What I don't like is to see claims like "no AI slop"

And yet it's riddled with emdashes and language "by hand"

Seeing the skills of the writer, he definitely should be able to, but then I don't understand the claim.

ch_sm 3 hours ago | parent | next [-]

I don’t know. Em-dashes are normal punctuation. The prose on the site doesn‘t strike me as particularly AI-y, but of course I might be wrong. Generally speaking, if the person wants to not use AI and tell people that, thats fine by me too.

engcoach 2 hours ago | parent | prev | next [-]

We're getting to the point that building something with AI doesn't really indicate skill. So, for a prestige project, there is great value in avoiding AI use.

Supermancho an hour ago | parent | prev [-]

From the article they list a bunch of arbitrary constraints...

> If this sounds unreasonable to you, that is because it is.

Those listed, are tame. I don't understand this kind of faux modesty.

> My goal was to build a complete, shippable first-person shooter using techniques that were common in the early 90s

Goes on to explain how they used 3D blender...which wasn't available until 1998.

A vanity cat project being tailored and submitted for nostalgia clickbait. I don't think there's anything useful to take away from this other than some color shade selection ideas.

mrob 25 minutes ago | parent [-]

>Goes on to explain how they used 3D blender...which wasn't available until 1998.

In the early 90s, there was enough money in this kind of software that you could have hired a specialist 3D artist to use the software that was available at the time, e.g. LightWave 3D. When it's only a single-person project, I think it's reasonable to stick with what you know.