| ▲ | Grumbledour 7 hours ago | |||||||
Later on, in Shadow Warrior, you could even do that, i think they used portals to implement it and i remeber it was a pain to set up in the editor. | ||||||||
| ▲ | kridsdale1 2 hours ago | parent | next [-] | |||||||
That did give us our first software rendered transparent water rooms though (Quake had the water opaque unless you had 3DFX card IIRC) | ||||||||
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| ▲ | classichasclass an hour ago | parent | prev [-] | |||||||
Yes, essentially with a second rendering pass. Not cheap to implement which is why the game used it relatively sparingly. | ||||||||