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MrGilbert 3 hours ago

I assume that memory manufacturers don’t really care where the money is coming from, as long as the "numbers go up" game is working.

NVIDIA in their recent quarterly report stopped categorizing "Geforce" as a single category, and merged it into "Edge-Computing".

If you are a PC Gamer or PC Enthusiast as I am, then we have some dark times ahead.

reactordev 3 hours ago | parent [-]

Do we though? DLSS 5 changes that somewhat from a “we need powah” to “we need models”. I think the future consumer GPU market will be tuned for image and world inference while workstation cards will be tuned for image and video inference. The old way of thinking about this will come to an end when we stop looking at the render loop as the be-all-end-all…

Or, we could be fucked.

MrGilbert an hour ago | parent | next [-]

From my point of view, I suppose we will enter a "Let AI generate entertainment" era. In which you just might rent everything, including games. No need for a beefy computer at home, you just need a slim endpoint:

"Order yours now, for just $99.99 per month, hardware included! Order today, and you will get three months of 'Office Suite' for free, with a small additional cost of $49.99 after month 4. On a tight budget? Switch to the yearly subscription, and pay comfortably in 18 installments."

kg 2 hours ago | parent | prev [-]

If DLSS 5 becomes the norm it's possible that just makes things worse. The DLSS 5 demos required an entire separate card to run the model, though IIRC NVIDIA did claim it would eventually work on a single card. Given what the model is doing (yassifying the whole scene instead of just upscaling/reconstructing) it makes sense to me that it would increase compute demand instead of reduce it like previous versions of DLSS.