| ▲ | klodolph 5 hours ago | ||||||||||||||||||||||
Interesting, but when I look at the sweater in the second image, the knitting just looks completely lost in the PICO vesion. The knitting looks correct but soft in other codecs. In the PICO version, it looks just completely wrong to me. The yarn structure has been replaced with a bunch of fuzzy strips. Similar problem in the third picture. I guess this is what happens when you chase after extremely low data rates but I’m not happy with the results. | |||||||||||||||||||||||
| ▲ | crazygringo 4 hours ago | parent | next [-] | ||||||||||||||||||||||
I think it's fascinating because it seems to be a completely different type of compression. You can see it in the hair as well. It seems very clear that it is engaging in a kind of texture synthesis. So it seems to be looking at an area, and capturing the textural quality. And then reproducing that, so the overall effect is the same, but individual fibers or fuzzy bits are randomly generated from scratch. And so yes, if you zoom in enough, the knitting looks completely wrong because the regular geometric pattern of irregular yarn it is made of has been replaced by a completely irregular pattern of irregular yarn. In other words, it is essentially hallucination of details on a micro scale but not on a macro scale. And I think that raises a really interesting philosophical question of what we consider to be valid image reconstruction from lossy compression. Because on the one hand, this is no different from blurriness or even the kind of blocky JPEG compression we are familiar with. It's just pixels that are wrong. Those blocks don't appear in the original image. The blurriness isn't there in the original image. But on the other hand, we see blurriness as being somehow more "honest", and we are easily able to recognize that blockiness is an artifact. Whereas with textural hallucination, it is no longer clear what is being filled in versus what is original, because it's doing such a good job of emulating so many aspects of the original texture. And it's really hard to say if one approach is better or worse than the other. It's probably more accurate to say that one is more appropriate than the other in different contexts. Like if it is just a normal news photograph, I am perfectly happy with a sharper image because it's not changing anything substantial – it's not changing the face of a world leader or the number of people in the photo. But on the other hand, if I am doing online shopping for shirts and I want to be able to zoom in on the texture, then it's incredibly important that the texture be accurate and not loosely hallucinated. | |||||||||||||||||||||||
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| ▲ | Npovview 5 hours ago | parent | prev [-] | ||||||||||||||||||||||
I saw mentioned such artifacts when one video was reviewing DLSS from Nvidia. | |||||||||||||||||||||||