| ▲ | well_ackshually 4 hours ago | |
>if skill == cleave and support == wide_sweep: make cleave radius bigger if skill == cleave and support == focused_edge: make cleave smaller but stronger if skill == cleave and support == twin_cleave and rule == guarded_arc: quietly move to the woods >That can work for a demo. It gets rough once the game has lots of skills, supports, items, statuses, and encounter rules. Laughs in path of building : https://github.com/PathOfBuildingCommunity/PathOfBuilding-Po... Path of Exile has deeper mechanics than pretty much every other ARPGs out there, PoB covers the vast majority of them, in a beautiful mess of about 20k lines of calculations in various files. Making it a "Compiler problem" makes it an unsolvable one in acceptable time. Fun fact: it directly parses mods from their ingame description into a mod database that is basically a stringly typed list of whatever increases also. : https://github.com/PathOfBuildingCommunity/PathOfBuilding-Po... Second fun fact: that's the one for Path of Exile 2, that has different mechanics. The PoE1 version is the same thing, except even larger. So yeah, don't bother about making a compiler. Your compiler will figure out micro upgrades and die in three months when the game adds incompatible mechanics. Stay agile and on your feet. | ||