| ▲ | mitchellh 14 hours ago | |
It has been easy. All modern GPU APIs are basically the same now unless you're relying on the most cutting edge features. I've found that converting between MSL, OpenGL (4.3+), and WebGPU to be trivial. Also, LLMs are pretty good at it on first pass. | ||
| ▲ | hoppp 14 hours ago | parent [-] | |
Thats pretty cool then! | ||