| ▲ | arionmiles 15 hours ago | |
I'm oddly fascinated with GLSL shaders recently because I've been trying out a terminal which supports shaders. I have currently applied a retro terminal shader and love using terminal this way. What's a good way to get started learning to build/customize shaders with GLSL? I have an engineering math background but I was never the best at math. And GLSL syntax looks a bit tedious to be honest, but I'd love to dive in. | ||
| ▲ | ux 14 hours ago | parent | next [-] | |
> What's a good way to get started learning to build/customize shaders with GLSL? I gave some directions and resources in a comment here, it might help you: https://www.reddit.com/r/GraphicsProgramming/comments/1pgqis... > And GLSL syntax looks a bit tedious to be honest, but I'd love to dive in. With the vectorization everywhere, it's surprisingly convenient given how simple the syntax is. I personally just miss some sinpi/cospi/etc, and/or a PI and TAU constant. | ||
| ▲ | jesse__ 12 hours ago | parent | prev [-] | |
https://www.shadertoy.com/ is a goldmine for learning shaders | ||