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clhodapp a day ago

I'm pretty sure that the majority of shops that aren't worrying about Android have moved on from Java 8. The JVM team only keep Java 8 working for customers paying them lots of money for extended support contracts. And that's only because they have this long-term extended support system for all LTS JVM releases (they are also still supporting 11 in a similar manner).

On the other hand, Android doesn't even support Java 8. It supports the long-dead Java 7 plus a subset of Java 8 features. Android essentially froze their core application runtime in amber over ten years ago and have just been adding layer upon layer of compiler-level sugar ever since. The effect is an increasing loss of the benefit of being on the Java platform, in terms of code sharing.

geokon 20 hours ago | parent [-]

Didn't Google win the lawsuit with Oracle?

I never understood why they do not track the OpenJDK versions. I don't work on Android apps.. but it seems mildly insane to basically have a weird almost-Java where you aren't even sure if you can use a given Java lib.

Ex: I just took a look at a dependency I'm using

https://github.com/locationtech/spatial4j

Can it be used on Android..? I have no idea

From what I understand it's a weird stack now where nobody is actually writing Java for Android.

I'm still waiting for the day I can write a Clojure app for my phone..

(and not a Dart chat app.. but something actually performant that uses the hardware to the full extent)

refulgentis 19 hours ago | parent [-]

> I never understood why they do not track the OpenJDK versions. I don't work on Android apps.. but it seems mildly insane to basically have a weird almost-Java where you aren't even sure if you can use a given Java lib.

NIH syndrome

> (and not a Dart chat app.. but something actually performant that uses the hardware to the full extent)

I used to work on Android, quit two years ago and have used Flutter since, it's a breath of fresh air. It does use the hardware to the full extent, imo it's significantly more performant: it does an end-around all the ossified Android nonsense.

geokon 19 hours ago | parent | next [-]

Hmm, so if you wanted to make an AR app, or some audio processing app, would you do that in Flutter? All the projects I have in mind involve using the camera/microphone/gps etc. Looking at Dart sample projects it just seemed to be quite different from what they're aiming at

refulgentis 7 hours ago | parent [-]

My caffeinated instinct is to say basically "yes I'd do anything in Flutter", I honestly would rather stop coding than go back to anything I've done before (ObjC/Swift/Java/Kotlin with side journeys in C++). It boggles my mind how much of a different job dev is with true hot reload.

More carefully, and dealing with what you're indicating more directly:

There's stuff that we just need every millisecond of performance from.

Generally, Dart's great, I don't notice any difference between iOS / Android standard UI platforms.

But...for example, Flutter's image decoding is actually using "native" code behind the scenes, i.e. calling into C or OS-level APIs or browser APIs as needed on each platform. And there's a Flutter package called "image" that's Dart-native but I abhor because I know it's going to be higher latency than going thru lower-level code. (now I'm wondering how Java does this...I wonder if its JNI...)

Let's do a scenario: I've been contracted to build a bus route app for the local gov't. They want an AR feature. What happens if I choose to build on Flutter, build out the basic features, then get to the AR, and I'm getting 5 fps?"

Solution to that is "plugins" - https://docs.flutter.dev/packages-and-plugins/developing-pac... - the intro to the doc is way out of date, like years. TL;DR is you can drop in C / Swift / Java / whatever easily as needed.

You can get a sense of what that looks like from my package for doing ML inference here: https://github.com/Telosnex/fonnx, specifically https://github.com/Telosnex/fonnx/tree/main/lib/models/minis...: X_native.dart shows us calling into shared C code on every non-mobile platform. On mobile, I have to take a dep on specific packaged & code signed libraries provided by Microsoft for ONNX. Then, I (AI, at this point) writes Swift and Kotlin to call into that library. (Swift: https://github.com/Telosnex/fonnx/blob/main/ios/Classes/OrtM..., Kotlin: https://github.com/Telosnex/fonnx/blob/main/android/src/main...)

This might feel convoluted at first, it did to me, but really, all that's going on is: when things are slow, we write a Dart interface, then for each platform where we want to use native code, provide impls of that interface in native.

aquariusDue 15 hours ago | parent | prev [-]

RE: Flutter

Yeah, I'm currently developing a Flutter app and also using flutter_rust_bridge to separate the business logic and I can hardly believe how enjoyable it is.

Other than the initial project setup which is a me and Nix flakes problem it all comes together pretty smoothly.