| ▲ | IanCal a day ago | |||||||
This starts by assuming humans are bad at coming up with unbiased numbers but then requires them to do so. I don’t get how this could work with biased inputs. | ||||||||
| ▲ | jdpage a day ago | parent [-] | |||||||
Bear in mind, the terminal goal doesn't actually require unbiased numbers; the way most TTRPGs work is that you're trying to roll over or under a target number to get a weighted, unpredictable outcome. The idea is that while players (usually) want any given action to succeed, they some of their actions to fail in order to preserve narrative interest, while having their character be better at some things than others. As such, while randomness is best, the given method is quite sufficient for having fun, and both players can agree that it's fair: they each have equal influence over the result. | ||||||||
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