| ▲ | mwkaufma a day ago | |
Lots of games, and notably the Unreal Engine, compile without exceptions. EASTL back in the day was in part written to avoid the poor no-exception support in Dinkumware STL and STLport. | ||
| ▲ | jesse__ a day ago | parent [-] | |
Basically all high profile engine teams I know of ban exceptions. They're worse than useless | ||