| ▲ | buu700 5 hours ago | |||||||
I'm not aware that we are there, but would be very interested if you have information to the contrary. Even if we were there, the product/service that does it would have to be at a reasonable cost in order to be useful for most people. As I said, a lot of the gap may be tooling. But I'm skeptical that even the models themselves are capable of that given sufficiently advanced tooling. I'm not saying we're not close (certainly much closer than we were at the start of the decade), but if we were actually there, you would have zero reservations about removing the human from the loop of an initial prototype. | ||||||||
| ▲ | colechristensen 3 hours ago | parent [-] | |||||||
My information to the contrary is my experience in the last few weeks building things with LLMs including tooling to help build things with LLMs. The is experience is one of ... I'm a product manager and devsecops engineer bullying an LLM with the psychology of a toddler into building great software which it can do very successfully. A single instance of a model with a single rolling context window and one set of prompts absolutely can't do what you want, but that's not what I've been doing. Oneshotting applications isn't interesting to me because I do want to be involved, there are things I have opinions about that I won't know I will have until we get there and there are definitely times where I want to pivot a little or a lot in the middle of development based on experience, an actually agile development cycle. In the same way I wouldn't want to hire a wedding planner or house builder to plan my wedding or build my home based entirely on a single short meeting before anything started, I don't want to one shot software. There are all sorts of things where I want to get myself out of the loop because they're stupid problems, some of them I've fixed, others I'd rather fix later because doing the thing is more interesting than pausing and building the tools to make the thing. There is I think an inverse relationship between the complexity of the tooling and the amount of human involvement; for me I've reached or am quite near the amount of human involvement where I'm much more excited about building stuff than saving more of my attention. I'm being a bit vague because I'm not sure I want to share all of my secrets just yet. | ||||||||
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