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whytevuhuni 5 hours ago

Here's a problem with that:

    Cannot start a runtime from within a runtime. This happens because a function (like `block_on`) attempted to block the current thread while the thread is being used to drive asynchronous tasks.
https://play.rust-lang.org/?version=stable&mode=debug&editio...
tcfhgj 4 hours ago | parent [-]

just pass around handles like you do in zig, alright?

also: spawn_blocking for blocking code

whytevuhuni 3 hours ago | parent [-]

But that's the thing, idiomatic Rust sync code almost never passes around handles, even when they need to do I/O.

You might be different, and you might start doing that in your code, but almost none of either std or 3rd party libraries will cooperate with you.

The difference with Zig is not in its capabilities, but rather in how the ecosystem around its stdlib is built.

The equivalent in Rust would be if almost all I/O functions in std would be async; granted that would be far too expensive and disruptive given how async works.

tcfhgj an hour ago | parent [-]

> But that's the thing, idiomatic Rust sync code almost never passes around handles, even when they need to do I/O.

Because they don't use async inside.

Zig code is passing around handles in code without io?

whytevuhuni an hour ago | parent [-]

> Because they don't use async inside.

But they use I/O inside, and we arrive at this issue:

I'm writing async, and I need to call std::fs::read. I can't, because it blocks the thread; I could use spawn_blocking but that defeats the purpose of async. So instead I have to go look for a similar function but of the other color, probably from tokio.

In Zig, if you're writing sync, you call the standard library function for reading files. If you're writing async, you call the same library function for reading files. Then, the creator of the `io` object decides whether the whole thing will be sync or async.